One of the critical aspects of the game is government reform. In this guide, we will explore the different types of government reforms and which government type is the strongest.
Contents…
- How to Change Government
- Monarchy Government Reforms
- Theocracy Government Reforms
- Republic Government Reforms
- Special Government Reforms
- Conclusion
How to Change Government
It is possible to check the government forms available for change by clicking on the government type in the advisor tab, which will show the options available for the player to change with admin points. However, if the desired option is not there, then the options mentioned below are the only ways to change the government type.
Another way to switch from a theocracy to a monarchy is by letting rebels or separatists break the country.
Another way is to form another country, such as Westphalia or the Netherlands, which can give the player an event or decision to change their government.
Monarchy Government Reforms
For a monarchy, there are several reforms to choose from. As Austria, players start with a special Austian Archduchy, which is better than most other options.
For the tier 2 reform, players should select “strengthen” for the national manpower modifier.
The third-tier reform should be “monthly autonomy change,” which lowers autonomy in newly conquered provinces.
The fourth-tier reform is a bit tricky, but players can either choose the “free admin policy” or “advisor cost reduction,” depending on their situation.
For the fifth-tier reform, players should choose “general estates” for the production efficiency boost in the mid to late game.
For the sixth-tier reform, players should select “governing capacity +250,” which is vital in the 1.30 update.
For the last reform, players can choose between becoming a republic, theocracy, or increasing their absolutism.
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Theocracy Government Reforms
For theocracy, there are two available reforms: “clerical state” and “monastic order.” Monastic order allows players to have heirs and rulers as generals and provides a -24 maintenance bonus.
For the third-tier reform, players can choose between “tolerance of the true faith” or “manpower recovery speed.” Players should pick the one that fits their situation the best.
For the fourth-tier reform, players can select “yearly prestige” or “dev cost reduction.”
The fifth-tier reform allows players to choose between becoming a republic, a kingdom, or increasing their idea cost reduction.
The sixth-tier reform can either be “national unrest -1” or “enable parliament.”
Lastly, players should select the “plus one free policies” as their last reform.
Republic Government Reforms
Republics have different reforms to choose from. Free cities have a special tier 1 government reform, which gives -10% development cost reduction and +10% trade efficiency.
For tier 2, players can choose between “national unrest,” “random candidate bonus,” or “yearly republican tradition.” Players should select “yearly republican tradition” to keep their republican tradition up.
For tier 3, players can choose between “length of election term reduction” or “governing capacity +250.” Always choose “governing capacity +250” as it will help significantly in the early game.
For the fourth-tier reform, players can select “state maintenance -25,” “governing capacity +250,” or “global trade power.” Players should choose “governing capacity +250” for the same reasons mentioned before.
For tier 5, players can choose between becoming a kingdom, a theocracy, or a presidential system.
Tier 6 reforms can be either “stab cost reduction” or “diplomats +1.” Players should pick the one that fits their situation the best.
For tier 7, players can select “diplo policies possible +1” or “admin policies possible +1.”
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Special Government Reforms
Moving on to special government reforms, Asian nations can also go for plutocracy, which gives an extra merchant. Sunni, Shia, or Ibadi nations can go for the Ikta, which is great, but if you have the Indian sultanate available, it is recommended to choose it as it provides the same interactions as the Ikta government reform and gives the Ikta taxation ability.
As for the tier 2 reform, you can go for empowered the Polygars, which provides infantry combat ability and dev cost reduction, or the free policies. The infantry combat ability and dev cost reduction is the recommended option.
For the third reform, the two default ones are available plus the fourth option of maintenance reduction and governing capacity. It is suggested to choose the fourth option, maintenance reduction and governing capacity.
For the fourth tier, the Maratha Council is the recommended option, which can give extra military tactics and discipline.
Conclusion
In conclusion, EU4 government reforms play a crucial role in shaping the gameplay experience of players. The reforms for each type of government have their unique strengths and weaknesses, and it’s up to the player to choose the reforms that fit their playstyle and goals. By understanding the different government types and their corresponding reforms, players can maximize their nation’s potential and achieve their objectives in EU4.
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Matthew Flores
Matthew Flores plays games for a living... what a life! He began with World of Warcraft when he was just a young man; nowadays, he has evolved to play every genre—grand strategies, RPGs, shooters, MMOs, and everything else! With this being his passion, he dreams of sharing his 1000s of hours of knowledge and expertise with others by creating YourGlobalGamer.
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